To name a route differently, open the route's menu (either via creating a new route or by selecting an already existing route) and then use the text field at the top left part of the menu. To cancel the escort simply select escorting ships and issue them any new order. Grouping and properly naming routes can help with their management. Press a keyboard shortcut (number) of the pin which the ship has been assigned to. As far as trading items is concerned, you can only do that with pirates, neutral traders, and Dr. Hugo Mercier. These rates also vary with the trading post restocks difficulty setting. There are two types of trading in the game. Each route can connect multiple islands, can transport several types of goods and use multiple ships. Click Show More to find out! : https://uk.gamesplanet.com/game/anno-1800-uplay--3776-1 Feeling supportive ? Managing old and new world trade : r/anno1800 - Reddit If you click on the button with the globe icon on the right side from the name of a region, the ships will move to the trading post of one of the islands in that region (usually the first settled island). The various tutorial quests (under the "more guidance" option) teach you very basic aspects of the game. A small menu with the list of goods appears when you decide which goods the trade route should be transporting. They can transport only up to 80 tons of one type of good. Just follow the steps to establish a trading route and seek out new traders to form trading agreements with, and youll be good to go. To patrol the same area again you need to create a new patrol route from scratch. To remove ships from a pin, assign a ship to a different pin or right-click on the pin to remove all ships at once and reset the pin. If you select just your islands, youll be creating an internal trade route. A bigger ship means more cargo. From the same menu a group can also be deleted or renamed. A pop-up menu will appear where you can select which region and island you want to move your ships to. If the minimum stock for grain has been set to 100 tons, the ship can pick up only 20 tons of grain, leaving 100 tons of grain still in the storage. Privacy Policy. [, View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}}/{{numnextitems_calculated}}. But within the same station, the load order causes the ship to load 30 tons back, leaving the minimum stock of 100 tons in island's storage. Number and types of available ships depend on the. When reaching high volume streams between the different regions, it can be a choice to have hubs at each separate region. The top button will unload a chosen good from the ship into an islands port, the bottom one will load into the ship a selected good taken from the islands local supply. Therefore it may be important to consider if the goods that would be discarded are indeed cheap or easily expendable. To transfer cargo move your ship close enough to a trading post or pier. Ships in the fleet can travel with two different movement behaviours: individually or grouped. The trade network between your islands depends on where every branch of production is located and which islands produce or demand different goods. Pro (for the sake of comparison we compare 3 Schooner with 1 Cargo Ship): Building time and Influence cost is the same however mats are way cheaper for Schooner. To set up a patrol select ship/ships and then use the patrol button in the ship/fleet interface. If several islands produce the same good and several other islands require it, it is hard to establish a proper point to point system and to ensure every island receives necessary amount of goods. For example, islands A and B produce steel which is needed on islands C and D. In the hub and spoke system, steel would be transported first from islands A and B to a hub island H, and from the hub island to islands C and D. It could be organised in a form of four point to point routes: A->H, B->H, H->C, H->D. This is caused by a trading post reaching max storage capacity. Not to mention that its an easy way to rack up points with pirates and AI opponents. It can be used to protect your islands and ships or to try preventing your enemies from accessing an important area, such as their harbours, neutral traders or pirates, or borders of the regions. Despite the ships being chartered and not technically owned by the player, they will still be targeted by your enemies and can be destroyed. Youll be asked if you want to sell your ship. If you notice any problems with a particular ship which is on one of the trade routes, you can easily jump to a specific trade route's menu from the ship's menu by clicking on the button with two curved arrows aligned in a circle. If you can trade with a character, the circles on top of their islands have a trade symbol on their right, if you are at war with them, there will be a two crossed swords symbol. Just some thoughts about our plays. Anno 1800: How to Trade and Move Resources - KeenGamer One of the things which took me a while to figure out when I started was how to trade/move resources between islands. Next, select the goods you want to trade. When you hover over a specific route or a route is selected, the map also shows details about the route. Get the latest news, development insights, and behind-the-scenes content on anno-union.com and help us shape the future of the franchise. For list of all items that can affect ships, see: List of Ship items. This menu also allows to equip items into ship's sockets or to issue a few different orders like patrolling an area or moving to a different region. A group of us play various new games on TTS most Friday nights (we range from California to Kansas to Pennsylvania so we cross the country!). In such a case a lot of effort might be needed to adjust the ships and amounts of goods transported on each route, unless it is possible to pair up all the islands according to their production and consumption rates. For more information, please see our There are three stances available: Ships can patrol a certain area by following a route set up by the player. and our Patrolling ship/fleet has yellow background in the ship/fleet interface and in the ships menu can be found in the "On Patrol" tab. Clicking on the far right part of the route's record in the general overview opens a dropdown menu which contains options allowing to put the route into a new group or move it to an existing group. If you dont want to dive into the hassles of manual trading, you can set up trade routes. This site is owned and operated by Voyager Media Group LLC. Setting trade routs guide! If a ship sails against the wind, its speed is greatly reduced, whereas if it sails with the wind in its back, its speed will be increased. You simply have to put your item on sale, and that should take care of things. Leaves the enemy feeling utterly mortified! Youll also need more trade partners. Because goods are essentially loaded/unloaded twice at those islands, they need an abundance of piers to handle all the arriving ships. As many have noticed a pier can service an air ship and a naval ship at the same time meaning that adding air ships won't require additional piers when expanding. Youll, of course, be charged money for it. A circle route can efficiently replace several point to point routes thus also making it easier to manage the overall list of trade routes. If it is owned by a party you can trade with, it will display all trade requests and offers available on the island, including number of tons that is being requested or offered. Click on the good from the list to select it for loading. In these tests I compared the best 4 trade ships: (Cargo ship, Great Eastern, Pegasus, and Zephyr), Long trade route: New world to old world, full capacity, one pick up one drop (representing them endless coffee transfers), Short multi drop route: same region, 1 island supplying 3 different islands with goodies. They never skip a station, they will wait in a queue for as long as it is necessary, ships move onto the next island only after docking and loading/unloading their goods at the previous island. Harbor Activity Items is kinda pretty much a golden hour for players in the game. Side notes: another advantage of choosing ships that offer trade capacity is that you'll end up with fewer ships required to meet you demand which won't put a strain on your piers infrastructure. There are five steps to establishing a trade/transport route: 1. Ships can be divided into classes based on different properties: Ships can be obtained via three different ways: For explanation and lists of ships properties, and the comparison of all ships in the game, see: Ships properties. However, if the discarded goods are not picked up manually, they will be lost and it results in wasting some of your resources. To set the minimum stock select the trading post of the island of your choice and then click on one of the goods. All in all, trading in Anno 1800 is a piece of cake. Pirates are a good source of special ships, but a trade agreement is necessary. Wait for goods and wait to unload options make ships wait at trading posts and piers, which means that using those options require paying careful attention to how many ships can load/unload goods at the island at the same time. Some routes belong to groups, some of which have their routes lists expanded, some are hidden. Scan this QR code to download the app now. The list of routes scrolled down to the bottom. If only a clipper is assigned to a route, only 4 slots/columns can be used, as that is how many cargo slots clippers have. How do I move goods between my islands in Anno 1800? If, for some reason, your ship is unable to unload at your selected dock, then dont worry. The investment into ships usually pays off eventually.
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