By clicking Sign up for GitHub, you agree to our terms of service and I did find however that when I restarted the server (to get the log files), the cables had fixed themselves after the restart, so this may be a workaround for users experiencing this issue. Well occasionally send you account related emails. The behavior of each of the transporter's connections can be changed by Shift + right-clicking the end of a transporter with a Configurator: normalpassive (default) pushactively inserts items pullactively extracts items nonedisables connection For a redstone-sensitive item transporter, use the Diversion Transporter instead. and what Mekanism version does that pack include? The output and input sides can't be changed. The internal buffer is 400MFE. Even when nothing is using it. Ah. It saw the Controller block from RS as a energy cube. I've handled this on my end. If a cable is next to another, the two will connect. Issue description: Steps to reproduce: place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it 2.once it is filled no additional pipe can be connected to the first one Version (make sure you are on the latest version before reporting): **Forge 1.15.2-31.0.14 I remember that the network privacy statement. More mekanism pipes in one chunk - more chanses for this issue. The text was updated successfully, but these errors were encountered: My instinct is telling me this is a bug in thermal given our cables work with every other mod fine. to your account, pressure pipes dont connect to new ones when they are already filled. Additionally, you can interact with any of the cables, pipes, transporters, or tubes to set their connection type between machines/inventory and their redstone sensitivity. Cookie Notice Is it something that happens after server/game restart? The subreddit for all things related to Modded Minecraft for Minecraft Java Edition Cyclic-1.16.5-1.5.11.jar Mechanical Pipes and Machines wont in/out liquids #3913 - Github When returning both Mekanism power sections have stopped working (the generator -> buffer ultimate cable and the buffer -> machines elite cable). JustEnoughResources-1.16.5-0.12.1.128.jar It requires sticking a debugger onto the game and trying to find what's not updating properly - the transmitter code is rather complex. The method for reproduction is similar to how others have stated, so, pointless to restate. Picture 1: An Electrolytic Separator supplied with water via Basic Mechanical Pipe (from the top) supplied by a Electric Pump (right). By clicking Sign up for GitHub, you agree to our terms of service and The workaround is: Whenever you make changes in the cable network and leave, come back an extra time, but don't try to fix it. My test setup is not crossing any border). Mekanism: the mechanical pipes are not transporting the fluids from the tanks imgur 6 3 3 comments Best Add a Comment RaidenCat 3 yr. ago shift right click on the pipe connected to the tank with mekanism's configurator linux_n00by 3 yr. ago GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 44 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Pipes, Cables, etc. to your account, Energy cables randomly stop working sometimes , having to replace the malfunctioning one in order to repair the energy chain , and sometimes after replacing it stops 1-2 cables pieces further, [gist / pastebin / etc link here. back ( usually teleports to me and goes back to his base ). ], the pipes / cables wont connect when the cell face is configured; If a cell in configured while cables are connected to it, the cables will disconnect. You signed in with another tab or window. Before you remove the pipe error (though I think it is a bug in the device script that interrupts sending the product to the pipe) use to ship the product directly from the device to the Quantum Entangloporter wall (without the pipe). Was the pipe placed before or after the plant was formed? a server restart wakes all the cables up thankfully :P https://pastebin.com/raw/AEzgp4ue was in the logs. Last we checked it worked fine in 1.12, but either way 1.12 is out of support so if it somehow broke again I am afraid you are out of luck. The pipe doesn't travel too far. BetterThirdPerson-Forge-1.16.4-1.5.1.jar privacy statement. Make sure you have the inputs and outputs for the machines correct the Configuator helps a ton with making sure the input and outputs are correct. CreativeCore_v2.2.1_mc1.16.5.jar invtweaks-1.16.4-1.0.1.jar By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. We were using extra utils chunk loaders, but switching to ftbutils for chunk loading fixed the problem completely. I found the following in the server log. Here's where it goes: These are elite factories. (Broken cable above, working cable below with the broken/not broken connection point visible just to the left of the minimap, the "full" cables are broken). **Forge: 13.20.1.2476 Ok so i just joined our server , havent played on it after ive put up the --- Also i really appreciate your work , and good luck with your school :), On Tue, Jul 21, 2020 at 8:58 PM Richard Freimer ***@***. Fixed a variety of issues related to transmitter networks (this seems, https://discord.com/channels/554379889122213888/560583846509281280/912041633334296667, Powah ender cell loses connection to cable on world load, randomly loses connection to cable on worldload with multi structures, Power does not come back after breaking a long universal cable, Add some initial game tests related to transmitters, and also make us, Fix some issues with transmitters in inaccessible chunks, Update deps and port to 1.19.2, and drop support for 1.19.0 and bump , Just to confirm all these cases are on a server. If the player is extracting liquids from a storage block (e.g., Dynamic Tank), the connection between pipe and tank must be configured with a Configurator to the "Pull" setting (shown in Picture 2). If I leave again, not touching anything, everything comes back to life and working properly (as far as I could tell), I can now go back and forth and everything works as expected. I have to break all of them to have a complete network again. I would be interested in seeing the latest log the next Power on the back. fishingoverhaul-1.16.5-1.0.2.jar Also how often does this end up happening or was it BTW. For starters, I can't find a subreddit for the 1.7.10 Modpack, so I figured posting here may work. network if used on both the working section of cabling, and the "broken" The grid wouldn't allow me to access the storage. told me that it happened quite often when he leaves the chunk and comes I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.17.444. I really wish there was a way to stop similar transmitters from connecting together. If chunkloaders are left active in the problem area, it won't fix. Sign in Now when I leave the whole thing stops working again. This is still a bug in version 1.12.1-9.4.1.326 on ATM3 Version 4.1 or 4.2. 3 players on my server all experiencing same issue. MC 1.12.1. Mekanism can also run off MJ, and I believe it also works with EU. Be in the chunk with working Mekanism cables (I use Advanced Universal cable) Leave the chunk (lets say 15-20 away) Come back and realize the cables stopped working. I just cant seem to get the chest to pass items to the machine E epidemia78 New Member when breaken the pieces that where in the chunk that wasn't always loaded(outside 3x3), and only replacing them. Running Minecraft 1.12.2 EOD Synthesis (it has Mekanism 1.12.2-9.4.3.330) I was able to reproduce the following steps and hope this will contribute in finding this irritating peice of bug: (I have no access to the servers log files just for the record), Could this be related? I'm almost certain that this issue has been fixed in the latest release. After leaving area (dimension) and returning, Energy Cube will no longer accept input but continues to output. Already on GitHub? how to prevent mekanism pipes from connecting? : r/feedthebeast - Reddit The issue for 1.16 is not this issue, it is #6356 as it also can happen vertically now it seems not just across chunks. The Wooden Kinesis Pipes do not connect to each other but to all other Kinesis Pipes. Their transmission limit of 320 RF/t can handle all engines so far. privacy statement. jei-1.16.5-7.7.1.137.jar The worst is when you accidentally cross two full gas lines as each gas infiltrates the other line and can cause issues later down the road unless you rip out every last pipe.wasting all that gas. Is there an ETA on a resolution for this? XaerosWorldMap_1.18.3_Forge_1.16.5.jar The middle section is a liquid ethylene setup. And you can do that till it has thousands of MFE units. Here's a picture showing it happening within one chunk. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05, https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78, An absurd (unnecessary) recipe for the Purification Chamber (Mekanism-1.12.1), Energy pipes not transferring energy until broken and replaced, [1.12.2] Ultimate Cable loses ability to xfer power after base becomes unloaded, [1.12.2] Logistical Pipes stop working after dimension change/login/logout, https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, The Curious Case of the Vanishing Digital Miner, https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0, Add Thermal Dynamics to the pack because Mekanism cables and transporters are broken, Transport Cease to Function After a While, Various fixes to data not loading properly, Fix network connections across chunk loading. But than the power problem with mekanism started. Pipe gets loaded, may not connect, structure is loaded (and validated), pipe may connect but isn't aware of this. Well occasionally send you account related emails. Pipes, Cables, etc. have issues connecting to Thermal Series blocks The universal cables (2 steel + 1 redstone) can be used to power anything that takes UE power, EU, or MJ, and they only transmit power if its needed. For more information, please see our The text was updated successfully, but these errors were encountered: Aren't they gaseuos? :) Clicking the A button will toggle the Auto-Eject function on/off. In recent versions cables/pipes/etc seem to have lost microblocks support. So say you have a purple cable. My mod list is rather long so I'll see if I can generate an easy list. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This upgrade abnormality is there to prevent it from breaking the laws of thermodynamics. I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :( mohist-1.16.5-778-server.jar, Modlist: Questions on Mekanism | Feed the Beast The text was updated successfully, but these errors were encountered: Could you please provide a log file when this is happening? Just had this happen a second time on my server, after i went to another dimension then came back. It is also used as a component to craft the next tier of item transport pipes, the Advanced Logistical Transporter . section of cabling. I don't know how easy this is, but try connecting up an entangloporter outputting to a bunch of universal cables connected to a whole bunch of machines and stuff. Than followed by all Meka machine blocks losing power. Reopening this for now then so I remember to look into this in more detail when I get the chance. carryon-1.16.5-1.15.5.15.jar You see, I don't actually have a log file as I don't own the server, I'll contact the owner about it, though when we were testing, she couldn't figure it out either, so I'm assuming that the log didn't help much, I'll still see if I can get it though. Do Not Sell or Share My Personal Information. randomly loses connection to cable on worldload with multi structures #7382 added a commit to pupnewfster/Mekanism that referenced this issue pupnewfster mentioned this issue on Jul 27, 2022 Fix some issues with transmitters in inaccessible chunks #7560 pupnewfster added the Has PR label on Jul 27, 2022 Forge 108, 1.16.1. to your account. Anyone know of a way to keep pipes from connecting to one another? If this does happen, could you please provide some information on the transmitter networks of the misbehaving transmitters? Emptying an electrolytic separator in mekanism? - Arqade I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. Leave the area they are in (at least 32 chunks away). This is probably also the cause of some other random pipe not connecting issues. Right clicking on the center of the cable/pipe/transporter/tube will toggle sensitivity off . --- Sometimes it causes the pipe to connect/disconnect, sometimes it totally ignores it. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition This factory should accept oxygen, but none is going in. This is where you assign a specific colored slot to the sides of your machine. Nevermind, I just tested it without entangloporters and it still happens, really weird. Rather time consuming tbh, Looks like exist limit of mekanism-pipes in one chunk. Come back and realize the cables stopped working. Unfortunately due to the changes required for the fix it is not practical/feasible to backport the fix to unsupported MC versions (1.16 and 1.18). Is this a new bug, or is it intentional in favor of replacing it with the aforementioned color support? cfm-7.0.0pre22-1.16.3.jar Screenshot of a working cable according to HWYLA. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Nothing is transmitting power. <. OpenJDK Runtime Environment (build 16.0.1+9-Ubuntu-120.04) Machines on the right ran out of power, as expected. Help with mekanism: mechanical pipe doesn't connect to turbine - Reddit
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